Miscellaneous

This page lists files that don't fit anywhere else on the site, such as utilities and flags.



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Utilities

Useful tools to aid in mapmaking and modding. These tools were designed or have been updated for use with Battlezone 1.5, or would otherwise work without adjustments.

Description Link
Battlezone Blender Add-on (Commando950)
The Blender add-on allows you to create and modify Battlezone models. No need for confusing tools like MakeOBJ and documentation is included to help explain what you need to know, all in one place. The version offered for download is intended for use with Blender 3.5.1. Visit Commando950's page for more available versions and further information.
MakeZFS and MakeZIX (Ultraken)
Utility for manipulating ZFS pack files and ZIX index files.
BzFrac (Derek Sorensen)
BzFrac uses fractal algorithms to automatically generate terrain (HGT) files. In addition, it can also do basic edits on existing terrains.
BzHgt (slight)
Converts terrain (HGT) files to heightmaps (images) and back.
BzLgt (slight)
Converts shadow (LGT) files to an image and back.
MakeTRN (Ultraken)
Utility for creating terrain files.
MakeMAP (Ultraken)
Utility for creating texture files from images.
MakeSTB (Ultraken)
Utility for manipulating sprite table files.
MakeObj (Ultraken)
Utility for cooking vehicle and building models.
PEdit (Bertram Simon)
An ACT palette editor, palettes are used by Battlezone for terrain, objects and sky color.
XPrep (Goomba)
This tool can prepare DirectX (.x) files for processing with MakeOBJ. This tool is web-based and runs in your browser. If you want more information on when to use this tool, read Système's guide: How to export units from 3dsmax to Battlezone.
3D Exploration (Right Hemisphere, Inc)
3D Exploration is an easy-to-use viewer for Windows 95, 98, NT and 2000 with a Windows Explorer-like interface and Open GL hardware accelerator support. This utility is used in the MakeOBJ workflow to get models in the right format for Battlezone.

Tutorials

Useful documents to help with Battlezone mapmaking or modding, or other aspects of the game.

Description Link
How To Make An Autopainter (Système)
This document thoroughly explains how autopainters work, and how to make your own.
How to make a Battlezone map without using maketrn (Système)
This guide explains the process of making Battlezone maps without the use of MakeTRN or the terrain editor. Creation of terrains from a heightmap or fractal algorithms are some of the subjects covered.
How to export units from 3dsmax to Battlezone (Système)
This guide explains the process of using 3ds Max to prepare models for usage in Battlezone, covering both the GEO Export plugin, and MakeOBJ.

Flags

Flags can be placed in “addon” and used in multiplayer games to appear above your units.

Description Link
BZROM Flag Collection 1 (BZROM)
The first flag collection by BZROM.
BZROM Flag Collection 2 (BZROM)
The second flag collection by BZROM.
Battlezone:Armory Flags (Battlezone:Armory)
Multiplayer Flags Courtesy of the Battlezone:Armory.
Last Of The Galilean Flags (Ben Bradley)
Flags from the Last Of The Galilean expansion pack.

Legacy Utilities

Further utilities for Battlezone modding. These tools have not been updated for Battlezone 1.5 and may not function optimally.

Description Link
bzact (slight)
This utility can generate the necessary files to create custom worlds. This utility was designed for 1.4 and earlier and doesn't support 16-bit and 32-bit textures.
GEO Viewer (Blake "Dummy" Robinson)
A viewer application for GEO files. Allows you to load in 3D meshes from the game, assign them a palette and a texture, and view them. This utility was designed for 1.4 and earlier and doesn't support 16-bit and 32-bit textures.
HGT Viewer (Blake "Dummy" Robinson)
A viewer for terrain (HGT) files.
MAP Viewer (Blake "Dummy" Robinson)
Viewer for MAP files (textures). Allows you to load in textures and export to BMP, or do the reverse and import BMP and export to MAP. Also allows you to select palettes and convert 24bit BMPS to 8bit palette based ones. This utility was designed for 1.4 and earlier and doesn't support 16-bit and 32-bit textures.
VDF Viewer (Blake "Dummy" Robinson)
Viewer for VDF files (Vehicle Definition File).
UNZFS (Blake "Dummy" Robinson)
Utility to extract ZFS archives.
BZNED (Avatar)
Editor for BZN files, can change many object properties as well as count Scrap and Geysers. Only works with binary BZN files.
TERRAZONE ({CRF}peteBomb)
TERRAZONE will convert between Battlezone .HGT files and Wavefront's .OBJ geometry format.
Model Import and Export Plugins for Autodesk 3ds Max (Blake "Dummy" Robinson)
Import and export plugins for Battlezone model formats. Contains versions for 3ds Max 4, 5, 6, 7, 9, 2008 and 2009.
SDF Viewer (Blake "Dummy" Robinson)
Viewer for SDF files (Structure Definition File).

Redux Utilities

Utilities primarily designed to work with formats for Battlezone 98 Redux.

Description Link
Blender 2 OGRE Plugin (OGRE)
Blender exporter for the OGRE 3D engine, required to load meshes from Battlezone 98 Redux into Blender. This download contains a version known to work with Battlezone. For more recent versions, see the official GitHub repository.

For auto converting of meshes, open the plugin properties in Blender and point it to the OGRE XML command-line tools.

For exporting meshes from Blender to Battlezone 98 Redux, check out the Kenshi Mesh Exporter.
OGRE Mesh/XML Tools (OGRE)
Required to upgrade meshes or convert to XML.

These tools are required to get texturing for a mesh to work in Battlezone 98 Redux. A .mesh with accompanying .skeleton file must be dragged and dropped onto the OgreMeshUpgrader tool for it to work correctly in Battlezone.

This download contains a version known to work with Battlezone. More information can be found on the GitHub repository.
Kenshi Mesh Exporter (Lo-Fi Games)
This plugin is required to export to Battlezone 98 Redux .mesh format from Blender. It does not work for importing meshes from Battlezone into Blender, for that, use Blender 2 OGRE.

This download contains a version known to work with Battlezone. A fork of the Kenshi plugin is available from GitHub, however has not been tested to work.
BZR Model Porter (DivisionByZero)
Python script to automatically port objects from 1.5 to Redux.
hg2img (Janne)
The tool hg2img is a simple heightmap to image converter. It allows you to create a heightmap using an image editor instead of the built in tools. The source code can be found on GitHub.
BZMapIO (Business Lawyer)
This plugin turns Blender into a fully featured Battlezone editor. Edit terrain and objects all from Blender. Requires Blender 3.6.
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